Known bugs: All have been patched, outmost tiles act wonky, but using 1 buffer tile works fine For chambers 2 and nostagalge Some code by @griffpatch One equation by @colinmacc Inspiration for editor control scheme by @griffpatch Current features: Tile based scrolling Tile based light system Tile based collisions Animated tiles Light flow Saving/loading log -created engine -patched engine tiling problems, added light -patched solid light sources -saving/loading next: -pathfinding -fiddling with lighting system Controls 0 to switch to editor r to generate an empty level p to save o to load x to close save code