Credit to AidanMaherVGCP90. Please look at the "Notes" sprite in the project for more detail. I added pulsing animations, more complex animations for microgame "breaks", and the command text adjusting to the speed. Most importantly, I added a semi-complex but easy-to-reuse speed system that's much more in-sync. It doesn't look like much, but it took me about 4 hours to come up with the equation used.