Download for the best results. If you luv it, don't forget to click the love-it button! This is, in my mind, my closest attempt to a raytracer. This supports Field of View, delta speed, square root functions, and a light and camera position at the "Center Z" sprite. This was done with no ambience, diffuse or phong variables, just a lot of math and certain parameters. This will take a while, so stay patient.