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UnderSwap Last Justice (Demo) V1.7

DRDragon_113•Created February 22, 2021
UnderSwap Last Justice (Demo) V1.7
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Instructions

Arrow keys to move. Up key to jump (blue mode). When your HP drops to zero, you lose. When the game starts, click on the button for the phase you wish to play. Press Z to progress dialogue in Phase 1.5 White: Dodge Blue: Stay still Orange: Keep moving. TIPS: (You can go through a blue attack mid-jump, just don't touch the arrow keys while it passes.) (When going through an orange attack mid-jump, you must be holding an arrow key, and cannot loosely jump through. Otherwise, you're not moving through it, gravity is pulling you through.)

Description

sanes56 = base project: {sanes56 made an Underswap Last Justice demo sometime last year, and has since not been working on it. It has no working hp system, the battle is impossible to complete if it did have one, and the dialogue doesn't use proper grammar. I fixed all this and more, as well as making it all a viable battle, and thoroughly enjoyable.} {~~~~~~~~~~{Patch notes}~~~~~~~~~~} V0.1 Added HP script. V0.2 Fixed HP script bug where you wouldn't die at 0 HP. V0.2.25 Fixed bug where the box would hurt you upon changing. V0.2.5 Blue bones now work properly. V0.2.75 Orange bones now work properly. V0.3 The phase 1 attack with the tight jump with moving bones was impossible, increased wait time to 1.2 instead of 1. V0.4 Phase 2 attack with up/down skinny/tall box on left side, with blasters alternating up/down and middle was impossible, changed y values of up/down and changed size of middle. V0.5 Changed Bone Explosion after V0.4 patched attack to happen at a slower rate than previously. Was previously impossible to dodge. V0.6 Fixed bug where starting the game would damage you and instantly-kill. V0.7 Changed time wait for V0.3 patched attack to 1.3. V0.8 Phase 2 Platforming attack now functions properly, with less lag due to decrease in Bone Explosion. V0.9 Removed Bone Explosion from platforming attack. Platforms and bones now spawn and stop in sync. Added double gap bones from left. Added escalating bone from right. Added placeholder Bone Explosions after. V1.0 Changed all gaster blaster sprites to a more grey color, the sprites themselves can no longer hurt you. Jumping too hard on a platform no longer makes you take damage from the interior white lining. Fixed Dialogue. Added periodic heals. Added Death. Blaster circle spam before V0.4 patched attack was impossible, soul is now red, and spawns random blasters at certain y levels along the box. V1.1 Changed V1.0's final patch with random blasters at certain y levels along the box to spawn thin blasters, making the attack more forgiving. Reduced lag on Phase 2 platforming attack. Made escalating bone from right on Phase 2 platforming attack go lower, improving dodge-ability. Made double bone gap from left on Phase 2 platforming attack happen through a different script, causing reduced lag, as well as better and easier to dodge timing. Made double bone gap from left on Phase 2 platforming attack stop at a tighter y level, making the jump more difficult. V1.2 Continued phase 1. Bugs with Papyrus overlapping box is noted. Phase 3 music should now play when clicked. Phase 2 massive bone explosion reduced lag. Phase 2 massive bone explosion reduces noise. V1.3 Fixed Papyrus overlapping box bug. Changed Phase 1 first blaster attack. V1.4 Fixed phase 1 gaster blaster circle attack. Is now enhanced, longer, and looks cooler. The blasters themselves will no longer damage you in any scenario. Added a cleaner transition to phase 1 from phase select screen. Box is now fixed upon starting phase 1. Transition to platforming attack in phase 1 is smoother than before, no longer allowing you to take damage from the gaster blaster circle unless you're just bad. V1.5b (b due to big update. changed key components to phase 2 demo end of battle.): Phase 1.5 is now completely fixed. Dialogue does not glitch if not progressed. Fight does not glitch if dialogue not progressed. Music does not glitch if dialogue not progressed. Box fixes for different attacks, giving them slightly different atmospheres. Phase 2 platforming attack is scrapped. Completely gone. Bone Explosions afterwards is completely gone. Audio break still exists, unknown source as to why. New extended attacks after where platforming attack would have been if it still existed. Series of screen flickers and bone jumps, aligning these correctly took some serious time and effort, and many hours of play-testing. V1.5a (a due to alpha for some reason. Unsure of why, didn't want to move onto V1.6 yet): Phase 1 is 100% complete. Much cleaner transition after the updated G.B. circle, as well as an extended G.B. circle for a final attack. Additional orange bone in platforming attack. New attacks in Phase2. V1.6 Attacks now 100% dodgeable, smoother transitions, less lag. V1.7 Reuploaded to scratch due to thumbnail not showing correctly. New attack in phase 2.

Project Details

Project ID491312397
CreatedFebruary 22, 2021
Last ModifiedNovember 17, 2021
SharedFebruary 22, 2021
Visibilityvisible
CommentsAllowed