UPDATE: Its been a year since Ive made this game, so I decided to update it. The new updates are: HP meter and Mercy meter, so you can see how close a enemy is to sparing or running away. I gave Nano N-Action and Tera T-Action. Just like deltarune chapter 2, n/t action are other ways to spare enemys. With this new update, some enemy's now have alternative ways to spare them or just make sparing them faster. Also just like chapter 2, when you use the correct acts, a percent number will appear telling you how much the mercy meter has increased (which you can see the meter by their name) In this game, You cant earn EXP because the enemy's run away when they are at low health BUT there is still a Pacifist Ending a Neutral Ending and a Genocide Ending Welcome to the sequel to Scratchtale Bosses. Scratchtale bosses 2! This game plays like Deltarune where you have 3 party members. It plays just like Deltarune, character 1 can act with other party members or solo certain acts satisfy characters, and when they are fully satisficed, you can spare. Differences from Deltarune are no pacify, only spare Each party member has their own set of items instead of share one inventory. More spells. This is the full game. And all battles are present here unlike scratchtale were I made a separate version with the unfinished battles because I ran out of space to include all the battles. Most likely because I didn't jumble all the attacks into one sprite and I didn't over complicate the code for moves. What I mean by that is in scratchtale some attacks had a lot of code built into them where I could have just programed it in a different way easier way and have the exact same out come. #Undertale #Deltarune #Scratch
The First game: https://scratch.mit.edu/projects/338514281/ Undertale/Deltarune by Toby Fox Thanks @taiseitaisei for some deltarune assets and TP script: https://scratch.mit.edu/projects/299154963/ sub to diesel patches unsub to cocomelon