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OMORI battle system (ALPHA 0.2.2)

ROrobowiko123•Created February 4, 2021
OMORI battle system (ALPHA 0.2.2)
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Instructions

********************************* * PLAY IN FULLSCREEN!!! * ********************************* Z - select X - cancel (don't click too fast or will glitch) Arrow keys - move

Description

You can change the emotion of a party member using the "E" key. The emotions are (case-sensitive!): happy, sad, angry, and neutral. Higher emotions (furious, enraged, miserable, etc.) are not implemented yet. Skill, snack and toy menus will be implemented in 0.3 Changelog: == VERSION 0.2.2 == (8/2/2024) - started work at the skills menu. very broken so far sorry == VERSION 0.2.1 == Mostly internal changes that make development easier - You cannot select TOAST party members by pressing [X] while on the next party member anymore - Split the massive "Menus" sprite into multiple sprites - Added a new menu stack system - The battle message box is no longer a menu == VERSION 0.2 == - Added attack animations - Added (very badly made) "OMORI did not succumb" text - Added an actual placeholder enemy that can attack - Made the "toast" emotion work properly - "What will OMORI and friends do?" is now affected by the name of the first party member - Removed the need to cut out spaces for the health & juice in the background (the bars don't use the pen anymore) == VERSION 0.1 == Initial release

Project Details

Project ID483450025
CreatedFebruary 4, 2021
Last ModifiedMay 18, 2025
SharedMay 27, 2021
Visibilityvisible
CommentsAllowed