Endless top-down shooter with gameplay heavily inspired by arena shooters such as Serious Sam and Painkiller Shoot enemies to get Cash A set amount of cash will unlock a weapon in your inventory (check notes) Enemies: Grunts - Weakest enemies. Circle head. Guards - Slightly tougher enemies. Square heads. Supers - Tanky giants. Square heads and extra armor. Controls: W to move up A to move left S to move down D to move right Click to shoot Random Soldier will face your mouse pointer 1 to use P228 (Pistol) 2 to use Dual Berettas (Pistols) 3 to use .357 Magnum (Revolver) 4 to use Mossberg 590 (Shotgun) 5 to use MP5 (SMG) 6 to use Dual Uzi (SMG) 7 to use M4A1 Carbine (Assault Rifle) 8 to use M16A4 (Assault Rifle) 9 to use FN FAL (Battle Rifle) 0 to use M249 (LMG)
incomplete, sort of 100 cash for dual pistols 200 cash for revolver 350 cash for shotgun 500 cash for MP5 750 cash for akimbo Uzi 900 cash for M4A1 1100 cash for M16 1500 cash for FAL 2500 cash for M249 Changes from Classic: Added crosshair for easier aiming New backgrounds Different weapons New money system Improved HUD Faster gameplay New enemies Enemies don't despawn when they touch you Upcoming content: Original soundtrack Leaderboard Bosses More maps Selectable maps and difficulties Check out this project for a more in-depth look at the weapons: https://scratch.mit.edu/projects/479444120/ Scrapped Ideas: Reload system - I couldn't find a way to make a reload system without making the game annoying. Weapons - About 20 weapons were scrapped. Placeholder music: Menu - Half-Life PS2 menu theme Factory Level - Vega Core Desert Level - Dunes Medium Jungle Level - The Gun Pointed At The Head Of The Universe