IT'S HERE- GOLD EXPERIENCE (requiem?) Q - Stand Summon B - Summon Dummy [Gold Experience] E - Muda Barrage (3.25s CD) R - Strong Punch (4s CD) T - Muda Kicks (4.25s CD) Y - Berserk Senses Punch (8.75s CD) U - Mista... (15s CD) F - Tree (10s CD) G - Koichi Suitcase (5s CD) H - Berserk Consciousness Punch (10s CD) Z - Brick Throw (6s CD) X - Branch Growth (7.5s CD) J - 7 Page Beatdown (45s CD) M - Requiem Arrow (Have your stand off to use) [Gold Experience Requiem] 0 - 0 - 0 - 0 - 0 - E - Muda Barrage (3.25s CD) R - Nullification Punch (4s CD) T - Berserk Punch (4.25s CD) Y - Berserk Soul Punch (6.25s CD) U - Requiem's Forest (12s CD) F - Reset To 0 (30s CD, 10s CD if it lands, 30s punisher if it misses. Nullifies Dummy for 20 seconds, returning them to their position to where RTZ started after it ends.) G - Nullifying Counter (9.75s CD) > Enables the ability to use Beatdown. H - Requiem Stampede (4s CD) Z - Life Creation Laser (5s CD) X - Position Reset. (7.5s CD, hold down. Brings Dummy back to their position from when you started the move.) J - Beatdown (30s CD, requires G ability to be activated. If RTZ is active and this move is used, it will send the dummy to Infinite Death.)
Sound effects from Youtube, animations, attacks and sprites by me. This is... Requiem. This is... Requiem. This is... Requiem. This is... Requiem. This is... Requiem. Okay for real, this project took a while because of my school work. This is probs gonna be the last project i'll release in a while unless things change so enjoy this epic game that I will update from time to time!