Marcus's cloning machine was suddenly corrupted by a dark entity. We have to destroy the machine before the corrupted clones get out of hand! --CLONES-- Marcus Clone: A corrupted clone that looks like Marcus himself. The only differences are the shirt being Red and no Expression on their faces. HP: 100 Archery Clone: The corrupted machine managed to give this little clone archery skills. This clone will attack from a distance. HP: 70 Glitched Clone: A coding error was made, and this was the result. Strangely enough, it's attacks aren't harmful to the barrier! However, it's high amount of health makes it an annoying meatshield, as they'll block projectiles from hitting weaker clones. Projectiles will also go straight through them. HP: 325 --DEFENDERS-- Marcus: The real one, i promise you! He attacks using his Bow & Arrow. Jake: He had nothing to do with it, I swear. He throws the occasional bomb, which deals quite a bit of damage. --OBJECTS-- Barricade: Defend it or you'll lose! Corrupted Cloner: Destroy it to win! Spike Traps: Sensitive to movement. Impales clones.
"C, C, C, Cloning Machine!" "C, C, C, C C, C..." "Cody's Crazy Cool Cloning Machine!" ___________________________________________ What's new? [+] Added Jake. Added Glitched Clones. Added temporary spike traps. Added 3 new music tracks. ___________________________________________ What's Changed? [ - ] Clones are no longer in front of the barrier. Cloning Machine has a better hit animation. All clone death animations improved. Barrier gains cracks as it takes damage. Arrows now bounce off of their targets. Fixed Jake and Marcus's scripts not working if the project was restarted after losing. The Cloning Machine now has an introduction. ___________________________________________ What's Buffed/Nerfed? [=] Real Marcus's arrows can rebound. ___________________________________________ Well, that took less then I thought it would. A-Anyway, it's out now. Yes, that is the Femur Breaker noise. Obviously without all the screaming and crying, though. I might think about a second remix in the future, if this gets a lot of remixes. I'm also aware that arrows will set off spike traps, and while that wasn't intentional, it would require creating an entirely new sprite to fix, so just pretend the arrows create vibrations in the air, that set off the spike traps, shh! Speaking of unintentional, Marcus's arrows weren't meant to rebound, but it was a welcome addition to the project! One last thing, we need more people focusing on the Cloning Machine. It only gets about 500-800 damage per game.