Click on the Green Flag. A single die will be rolled six times and the frequencies of the six possible outcomes will be displayed in a list. Note that the frequencies do not correspond to the theoretical frequencies of 1 for each of the 6 possible outcomes.
This project is a simple example of how to use 'lists' in Scratch. Scratch has the advantage (seldom used) of allowing for long variable names. Look Inside the code to see that I've identified the variables using full names. The use of long variable names that give some hint as to what the variable represents makes it easier to understand someone's code.