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http://en.wikipedia.org/wiki/Marching_cubes observe the project generate a random voxel (3d) grid then configure the polyhedrons that define the scalar field. here again with another awesome algorithm. an explanation of the algorithm can be found inside, with the source code in C. run it on phosphorus for epic performance: http://phosphorus.github.io/#47514904 types: 1 = random scalar field 2 = perlin noise 3 = spherical! 4 = mandelbulb power 2 5 = mandelbulb power 3 6 = mandelbulb power 5 7 = mandelbulb power 9