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Myceli, the Glowing Mushroom Ninja from the Terraverse

CACastleDoran•Created January 16, 2021
Myceli, the Glowing Mushroom Ninja from the Terraverse
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Instructions

Feel free to look up stuff on the Terraria Wiki if you don't know what to do with something =(ALTERNATE COSTUMES/OUTFITS)= Alt. 1 - Corruption colors Alt. 2 - Crimson colors Alt. 3 - Hallow colors Alt. 4 - Jungle colors Alt. 5 - Silver Armor Alt. 6 - Tungsten Armor Alt. 7 - Shadow Alt. 8 - Undye colors =(THE ATTACKS)= Rush Combo - Your basic attack, nothing much. Aerial Combo - Your basic attack but it's used in the air. Takedown Attack - A powerful attack that could potentially destroy an opponent's guard. Strong Mid-Air Attack - Same as takedown, but it's used in the air. Forward Throw - Grabs and throws the opponent forwards. Backwards Throw - Grabs and throws the opponent backwards. Dash Attack - An attack in which is used while dashing. Get-Up Attack - An attack in which is used while down. Style Action - A singular special ability that predominantly acts as their main skill or unique gimmick. Some Style Actions may take the form of limited-use, tremendously powerful abilities that accessorize or augment their skill set. You can only have 1 style action. Specials - Specials in general are physical attacks and a lot of them can be used in a middle of combo without any setup. Similar to Style Actions, some of them can change the character's moveset. Every character has 4 slots for different specials. Ultimate Special - A tremendously powerful attack even more powerful than the user's moveset. Unlike specials which can provide various utilities, an ultimate special is mostly just heavily damaging attacks with high cost and setup requirement. You can only have 1 ultimate special. No transformation ultimate specials either. =(STYLE ACTION/SPECIAL CHARACTERISTICS)= You need to put them in the bottom right corner. On Ground - You need this in order to make the skill work. Put this in first before the others. Air OK - If this is added, the skill can freely be used in the air. Melee - The skill is a close-ranged melee attack. Projectile - The skill is a projectile. Power-Up - The skill is able to buff the user's statistics. Counter - The skill is able to counter after the person attacks them. Movement - The skill can move the user place to place. Mode Switch - The skill can switch a person's moveset. Think of this as a transformation. Utility - The skill does something else, such as Stop Time for example. Chargable - The skill can be charged. Unblockable - The skill is unblockable. Trapping - The skill can be set up as a trap. Grab - The skill has command grab properties. Evasive - The skill has the property to break out of combos and grabs. EX-Skill - The skill has an EX version of it. This only applies to specials and 2 of them need to have that.

Description

c2a @TheSonicFan2000 Music playing in this project: RaVe Mashups - Japanese-Style Honey Mushrooms

Project Details

Project ID474852015
CreatedJanuary 16, 2021
Last ModifiedJanuary 17, 2021
SharedJanuary 17, 2021
Visibilityvisible
CommentsAllowed

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