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Undertale Battle Engine V2

CACatermelon•Created January 14, 2021
Undertale Battle Engine V2
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Instructions

Everyone has full permission to remix and use this engine as long as credit is given. For in-depth instructions on how to use the engine, go to the backdrop. If you are still confused, watch this video explaining how to use the engine: https://www.youtube.com/watch?v=clPQ7Z5Ad10 Z to select/Shoot on Yellow Soul X to go back/Skip Text Arrow Keys to move. Blue Attack = Stay Still or take damage Orange Attack = Move or take damage Green attack = Heal

Description

This is an improved version of my old battle engine with Undertale Accurate menu mechanics, new battle features, and way WAY less glitches. This engine is optimized to be easy for anyone to use. Also, I am still updating this! So leave some suggestions of things you'd like to see here in the comments. ~~~~~~~~~~~~~~CREDITS~~~~~~~~~~~~~~~~~ Undertale by Toby Fox Blue soul code, Text engine, and monster HP by @jeffynick. (If you can't tell, jeffynick helped me out a lot with this one so go send the man some love) Box engine by @S00TF00T Sprite rips by the spriters recourse Everything else by me. -Change Log- Added bone speeds and the ability for the player to "get dunked on" Changed Base Enemy animation a little Added different gravity's for blue soul. Added the little soul flashy sequence before a battle begins. Added the ability or the soul to be slammed against the walls of the box. Added the green line backgrounds. Added "Skins" That will change the buttons and the soul size, I will add more to these later. The two skins are "classic" and "fancy"

Project Details

Project ID473675669
CreatedJanuary 14, 2021
Last ModifiedMarch 16, 2022
SharedJanuary 19, 2021
Visibilityvisible
CommentsAllowed