Move the mouse to move your shield and don't let the apples hit you! Stars will give you 2 points each, but only if they hit you so don't block them. Golden Apples give you 5 points when blocked.
Credit to Soulgame Studio for Swords & Souls. ------------------------------------------------------------------------- Update log: v1.0: Game released. v1.1: Added the Combe Save powerup. v1.2: Combo Save price will now grow by 10% (rounded up to a whole number) every time you buy one. v1.3: Added the 2x apples powerup. v1.4: Edited the 2x apples description a little. v1.5: Powerup prices will always round up. v1.6: Apples will now go faster every 10 combo points you get (stops accelerating at combo: 150). v1.7: Added shield upgrades. To click the shield in the shop, you have to click the outline of it. v1.8: Fixed the way you click the shield in the shop by making it solid. v1.9: Changed some shield colors. v2.0: The shield now has 5 versions/skins which will change as you upgrade it and your current shield skin can be seen in the shop. Pressing the 'm' key will also close the shop if it's already open. v2.1: Apples gained from 1 block increases every 20 combo points until combo: 100. v2.2: You can now use multiple powerups at once. v2.3: Fixed infinite powerups. (The game wouldn't take away powerups you use) v2.4: The apple multiplier upgrade is now reset when your progress gets reset, which it didn't before. v2.5: The Golden Apple chance and Apple multiplier upgrades now also say MAX when they reach their limit. v2.6: The maximum amount of 2x apples that can be used at once is now 2. If you put in a number higher than 2 twice, it'll automatically use 1. v2.6.5: When a number higher than 2 is put in when deciding the amount of 2x apples to use, the game won't say "That's too many" and make you re-enter the number, it'll just use 1 instead. v2.7: Opening the market will set your combo to 0 and powerups will stop working. v2.7.5: Powerup prices will now always round down. v2.8: Fixed the ability to use as many powerups as you want. v2.9: Added the buy max option for upgrades which lets you buy as many upgrades of a kind as your total apples allow. v3.0 (the biggest update yet!): Added the leather to hold shields like in real life. Two apples (and more if you're unlucky) can be thrown at once at you (when combo: 20 is reached). Last but not least, DAILY REWARDS! However, sadly, you will need to reset your progress for daily rewards. It was the only way I could think of. v3.1: Fixed the 2x apples powerup. v3.2: Fixed the clone apples and added a second clone for combo: 20. v3.3: Fixed the star. v3.4: Added 2 more songs. v3.5: Higher combo doesn't increase the combo you get for blocking an apple. The apple multiplier upgrade doesn't affect combo points from golden apples. Fixed the star. v3.6: The combo multiplier (what gives you more apples when the combo gets higher) now resets when you get hit, which it didn't do before. v3.6.5: Fixed the clone apples after opening the market. v3.7: May have fixed daily rewards. (I'm not sure, it'll most likely take me at least 48 hours to test) v3.8: Fixed a variable that prevented the head from turning and was most likely a reason why the daily rewards didn't work. v3.8.5: Minor mistake corrections. v3.9: Fixed the glitch where the apple sometimes repeatedly teleports to a corner and spams the pop sound for a second. v3.9.5: Fixed a couple of bug. The bug where the apple phases through the shield is still present but it doesn't reset your combo unless it goes on for a long time. (It is related to frame drops)