= = NOTES = = Ah yes, the aforementioned "AI that nobody expects". Nobody expects the Sonic Mania AI. Also *insert Spanish inquisition joke here or something* Sorry if the 3D effects are a little janky, scratch bitmap didn't want to cooperate. Also, I changed the weird thing where sprites that imply the character is standing on the ground are used in the air. I know it was probably intentional, but it just bothered me. = = AI EXPLANATION = = First, Heavy Magician will close the box and start stretching it. Then the box will fall to the ground, dismantling and revealing Heavy Magician's transformation. She (yes, it's a she.) has three transformations: Fang the Sniper / Nack the Weasel: As Fang, she simply jumps around while shooting a cork every few seconds Bean the Dynamite: As Bean, she throws a low bomb, then a high bomb, then proceed to jump back. Bark the Polar Bear: As Bark, she will do a small jump, then start pounding the ground, releasing debris from the ceiling. If she is damaged while in her transformation, she will be knocked back and revert to her normal form, stunned. If she's not been damaged enough while stunned, she will transform back to her last transformation, but if she is damaged at least 2 times while in a stunned state, she will retreat to the *magic box* and turn into the next transformation, then repeat the transformation cycle. Her pattern of transformations is: Fang->Bean->Bark, then back to Fang. = = CREDITS = = Sonic Mania for... everything in this project. Like, there's literally only Sonic Mania assets in this project. Nothing else. Rest is by me. Random fun fact: In Sonic Mania, when Heavy Magician's transformation is revealed after the *magic box* hits the ground, it actually shows her normal form for a short glimpse before showing the correct transformation.