Note: you can't do anything after you finish a race. Welcome to Mario Kart Scratched, a game where Mario and the gang return to have a blast racing against each other in various locations! Controls: - Up arrow to accelerate. - Left and right arrows to turn. - Z to hop. - Space to use item
This is now a collab: https://scratch.mit.edu/studios/33566977/ Recently updated to support the addition of more characters and tracks A LOT of inspiration and sounds taken from the Mario Kart 8 Screluxe collab How to add new tracks: 1) Go into the Track Sprite and make your new track using the line or brush tool. - Make sure the start of the track is in the center. - Make sure the track doesn't go offscreen. - Paste the start line in from another costume, and make sure it's centered. - Make the track a SOLID FILLED COLOR - no gradients or outlines. (This is important later) 2) Duplicate the costume into the Walls Sprite, and do the following steps: - Convert the costume to bitmap. - Fill in the space outside the track with the color you want the walls to be. - Set the fill bucket to transparent, and click on the track to delete it. There should be blank space where the track was. - If there are any spaces you want the player to be able to fall, use the eraser tool to remove the walls there. - Convert it back to vector. 3) Customize the track to your liking. Add any designs you want to the walls and track, and place item boxes and checkpoints from the objects sprite. NOTE: If your player can fall anywhere on the track, put a checkpoint right before that, otherwise Lakitu will respawn you at the starting line. 4) To add CPU gameplay: - Press the R key before starting a project. This sets your kart's stats to that of a CPU, and will record your run into a list. - Complete one race with the CPU stats. (Item boxes and taking damage are disabled) - After you finish a race, go into the CPU Data sprite, and click the Save Recording block, which saves the run into the CPU Data Variable. - Add the variable "CPU Run" to the "CPU Data" List, which will let the CPU sprite be able to use it.