Welcome to Bellum Imperium, the sequel to Battlewar Y and X! Experiencing lag? Try playing this in beta.scratch.mit.edu, it fixes mega lag common in this game on slower computers! WARNING: Saving and loading in that version does not currently work! 29 x 21 map - 609 tiles! Changelog: Pre-alpha development: 0.1-Made cursor 0.2-Made map 0.3-Made textures 0.4-Made units 0.5-Made turns 0.6-Made unit selection screen. 0.7-Made unit movement. 0.8-Laid foundations for unit selection. 0.9-Finished unit selection screen. 1.0-Units now have finite moves. 1.0.1-Fixed glitch where units couldn't move above water tiles. 1.0.2-Reduced health of all units. 1.0.3-Changed color of red units slightly. 1.1-Made unit attack foundations. 1.2-Made units attack 1.2.1-Fixed glitch with attack damaging several units instead of one. Alpha 1.3-Made damage for melee and range work! 1.4-Ranged attacks now have an animation. 1.5.1-Remade unit selection system. 1.5.2-Ranged units now deal damage even if you move the cursor away. 1.5.3-Fixed glitch where blue ranged units dealt double damage to red units. 1.5.4-Fixed glitch where archer cost twice as much as the catapult. Beta 1.6-Gave catapult units a margin of error when attacking and their own separate animation. 1.6.1-Units can now not move until game has started. 1.6.2-Improved animation that plays when you select a unit. 1.6.3-Simplified ranged attacks. 1.6.4-Renamed sprites. 1.6.5-Cleaned up code. 1.7-Horsemen now have two moves and can now only attack when one tile away. 1.7.1-Horsemen can no longer ride through mountains. 1.8-Made new bridge and mountain textures. 1.9-Catapults now deal collateral damage, have friendly fire, deal 2 damage instead of 3 and have had their cost doubled. 1.9.1-Fixed glitch where catapults could sometimes kill themselves. 1.9.2-Fixed glitch where a unit at exact center of screen would not show when it was selected. 1.9.3-Fixed glitch where archers sometimes did not deal damage while firing over bridges. 2.0-Added title screen. 2.1-Can no longer place units near enemy flag. 2.1.1-Added loading icon. 2.1.2-Redid "Start Game" button. 2.1.3-Fixed glitch where arrows sometimes didn't work correctly. 2.1.4-Lowered ranged units ammo from 20 and 20 to 12 and 8. 2.2-Horsemen can now only attack once, archers had their range reduced from 5 to 4, catapults have had their cost reduced from 5 to 4 and ranged units now show their remaining ammo. 2.2.1-Added icon that shows range for ranged units. 2.2.2-Fixed glitch where ammo variable didn't show up once a ranged unit was out of ammo. Also fixed an exploit where horsemen could move two tiles even if they only had one movement left. 2.2.3-Expanded the amount of music in the game. Release! 1.0-Added options menu, how to play menu, stats for nerds menu and made hot bar disappear once the game starts! 1.0.1-Improved Stats for Nerds menu. 1.0.2-Fixed glitch where terrain wouldn't load. 1.0.3-Fixed a spelling error in the stats for nerds menu and added directions for switching the soundtrack in the how to play menu. 1.0.4-Fixed bug where if you had a red unit selected when you clicked start game it would not only start the game but also place a red unit. 1.0.5-Horseman can no longer ride through enemy units. 1.0.6-Fixed glitch where in the first turn of the game units did not start with full movement. Red always goes first now. 1.0.7-Fixed a glitch where terrain wouldn't load correctly. 1.0.8-Fixed a glitch where the ammo bar would continue showing after you deselected your archer. 1.0.9-Added grid. 1.1.0-Added desert tiles. Units take damage each turn they end on a desert. 1.1.1-Added a new map! 1.1.2-Added placeholder block and changed background color to black. 1.2-Added forest tile. Forest tiles slow down units that enter it. 1.2.1-Fixed a glitch where horseman could jump over forests. 1.2.2-Fixed various movement glitches associated with forests. 1.2.3-Melee and ranged units now receive defensive bonus from forests. 1.2.4-Added a new map. 1.2.5-Decreased catapult price from 4 to 3. 1.2.6-Melee units have had their base defense reduced from 1 to 0. 1.2.7-Fixed glitch where you couldn't place units in forests at game start. 1.2.8-Melee units have had their defense increased back to 1. 1.2.9-All tiles now show correct grid textures when grid is on. 1.3.0-Added saving capabilities! 1.3.1-You can now save more than 9 units! 1.3.2-Units now save their correct positions! 1.3.3-You can now save previously loaded games! 1.3.4-Fixed glitch where ranged units saved their ammo as 0. 1.4-Added wall tile. Catapults can now break through walls and mountains. 1.4.1-Added siege mode. Press "u+i" key to activate it. In siege mode, you can place units however you want. 1.4.2-Fixed exploit where melee units standing in forests would take no damage from spearmen and (possibly) archers.