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battle war remix

USusa_man•Created December 24, 2020
 battle war remix
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Welcome to Bellum Imperium, the sequel to Battlewar Y and X! Experiencing lag? Try playing this in beta.scratch.mit.edu, it fixes mega lag common in this game on slower computers! WARNING: Saving and loading in that version does not currently work! 29 x 21 map - 609 tiles! Changelog: Pre-alpha development: 0.1-Made cursor 0.2-Made map 0.3-Made textures 0.4-Made units 0.5-Made turns 0.6-Made unit selection screen. 0.7-Made unit movement. 0.8-Laid foundations for unit selection. 0.9-Finished unit selection screen. 1.0-Units now have finite moves. 1.0.1-Fixed glitch where units couldn't move above water tiles. 1.0.2-Reduced health of all units. 1.0.3-Changed color of red units slightly. 1.1-Made unit attack foundations. 1.2-Made units attack 1.2.1-Fixed glitch with attack damaging several units instead of one. Alpha 1.3-Made damage for melee and range work! 1.4-Ranged attacks now have an animation. 1.5.1-Remade unit selection system. 1.5.2-Ranged units now deal damage even if you move the cursor away. 1.5.3-Fixed glitch where blue ranged units dealt double damage to red units. 1.5.4-Fixed glitch where archer cost twice as much as the catapult. Beta 1.6-Gave catapult units a margin of error when attacking and their own separate animation. 1.6.1-Units can now not move until game has started. 1.6.2-Improved animation that plays when you select a unit. 1.6.3-Simplified ranged attacks. 1.6.4-Renamed sprites. 1.6.5-Cleaned up code. 1.7-Horsemen now have two moves and can now only attack when one tile away. 1.7.1-Horsemen can no longer ride through mountains. 1.8-Made new bridge and mountain textures. 1.9-Catapults now deal collateral damage, have friendly fire, deal 2 damage instead of 3 and have had their cost doubled. 1.9.1-Fixed glitch where catapults could sometimes kill themselves. 1.9.2-Fixed glitch where a unit at exact center of screen would not show when it was selected. 1.9.3-Fixed glitch where archers sometimes did not deal damage while firing over bridges. 2.0-Added title screen. 2.1-Can no longer place units near enemy flag. 2.1.1-Added loading icon. 2.1.2-Redid "Start Game" button. 2.1.3-Fixed glitch where arrows sometimes didn't work correctly. 2.1.4-Lowered ranged units ammo from 20 and 20 to 12 and 8. 2.2-Horsemen can now only attack once, archers had their range reduced from 5 to 4, catapults have had their cost reduced from 5 to 4 and ranged units now show their remaining ammo. 2.2.1-Added icon that shows range for ranged units. 2.2.2-Fixed glitch where ammo variable didn't show up once a ranged unit was out of ammo. Also fixed an exploit where horsemen could move two tiles even if they only had one movement left. 2.2.3-Expanded the amount of music in the game. Release! 1.0-Added options menu, how to play menu, stats for nerds menu and made hot bar disappear once the game starts! 1.0.1-Improved Stats for Nerds menu. 1.0.2-Fixed glitch where terrain wouldn't load. 1.0.3-Fixed a spelling error in the stats for nerds menu and added directions for switching the soundtrack in the how to play menu. 1.0.4-Fixed bug where if you had a red unit selected when you clicked start game it would not only start the game but also place a red unit. 1.0.5-Horseman can no longer ride through enemy units. 1.0.6-Fixed glitch where in the first turn of the game units did not start with full movement. Red always goes first now. 1.0.7-Fixed a glitch where terrain wouldn't load correctly. 1.0.8-Fixed a glitch where the ammo bar would continue showing after you deselected your archer. 1.0.9-Added grid. 1.1.0-Added desert tiles. Units take damage each turn they end on a desert. 1.1.1-Added a new map! 1.1.2-Added placeholder block and changed background color to black. 1.2-Added forest tile. Forest tiles slow down units that enter it. 1.2.1-Fixed a glitch where horseman could jump over forests. 1.2.2-Fixed various movement glitches associated with forests. 1.2.3-Melee and ranged units now receive defensive bonus from forests. 1.2.4-Added a new map. 1.2.5-Decreased catapult price from 4 to 3. 1.2.6-Melee units have had their base defense reduced from 1 to 0. 1.2.7-Fixed glitch where you couldn't place units in forests at game start. 1.2.8-Melee units have had their defense increased back to 1. 1.2.9-All tiles now show correct grid textures when grid is on. 1.3.0-Added saving capabilities! 1.3.1-You can now save more than 9 units! 1.3.2-Units now save their correct positions! 1.3.3-You can now save previously loaded games! 1.3.4-Fixed glitch where ranged units saved their ammo as 0. 1.4-Added wall tile. Catapults can now break through walls and mountains. 1.4.1-Added siege mode. Press "u+i" key to activate it. In siege mode, you can place units however you want. 1.4.2-Fixed exploit where melee units standing in forests would take no damage from spearmen and (possibly) archers.

Project Details

Project ID467707116
CreatedDecember 24, 2020
Last ModifiedJanuary 1, 2021
SharedJanuary 1, 2021
Visibilityvisible
CommentsAllowed

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