Defend the witch against creatures of the night by turning her broomstick (arrow keys) and casting fireballs (space key). Flying hippos give extra lives but make sure you don't hit them with fireballs! THE CREATURES Black Bat-moves in a straight path toward the witch. Speed=Slow Brown Bat-Moves like Black bat but is faster and less common Dragons and Ghouls-Move in a spiral movement toward the witch, giving her more time to defend herself. Ghosts-move like Black Bat but fade away when hit. Flying Hippos-Give you an extra life if they touch you. They take away one point from your score when you fireball them versus the monsters give you +1 point if you hit them. Heart, Star , and Follow or I'll steal everything @JWhandle gave you!!!!!
oui oui baguette