You can drag the circle to change the location of the effects Click on the dots to enable or disable them. (Disabling some will make the project less laggy and also work better because of scratch particle limit) h - Hide dots
9/22/2021 - Added Enable/Disable dots - Added Enable/Disable HUD - Added Fog (Resource intensive. Disabled by default.) - Changed water now bounces off walls NEW FOG Fog moves slowly to the floor once it reaches the floor it moves in all directions. And when It reaches a wall. It climbs it! This is a test of making particles. It works by making a gradient circle then cloning a bunch of them to a specific location then telling each circle to move in a specific way. My favorite one is the flames because the circles actually change the colors from red to yellow gradually.