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Filled 3D engine part 5: Perspective and Camera Rotation

CHchiru3•Created December 12, 2020
Filled 3D engine part 5: Perspective and Camera Rotation
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Instructions

This is a render of part of a cube using the 3D engine I am developing. Apparently, it is working. This basic version is done and can be used in many simple 3D games such as platformers. However, shading still needs to be done. To move, use the sliders. (No instructions)

Description

Credits: @MathMathMath for the 3D tutorial and his rotation scripts (I didn't follow it, just made a 3D engine with similar design) @Ayarkay for the quadrilateral filler (repurposed as a triangle fill) @chiru3 for everything else Notes: After the failure of the first filled 3D engine, I have decided to make another one, this time with different workings. This is part 5, which is the full engine except there is no shading. How it works is inside. Notes: The previous one was around 1000 blocks (and didn't work), but this one is around 680 blocks so far (and works).

Project Details

Project ID463056187
CreatedDecember 12, 2020
Last ModifiedApril 10, 2021
SharedDecember 12, 2020
Visibilityvisible
CommentsAllowed