This is a simple example of how you can animate several sprites in concert using: - A global animation index ("Index" variable) - The sine function - The "goto (sprite)" and "point towards (sprite)" blocks - Conditional layer ordering (the "goto (back/front) layer" block) - The whirl graphics effect - And some other things All code by me (@kriblo). There are no comments in the code (at least not yet), but it's pretty straight forward.