The player controls the Shark by moving the mouse pointer. The shark follows it, so the player has to lead the shark to catch the little red fish and gobble them up. Each chomped fish scores 5 points. If the shark touches the jellyfish, a sound of a siren means the player has just lost 2 points. The game is a race against time. The player’s task is to score as high as possible in 30 seconds. Open the project and click
This project was on original from readysteadycode dating back to Scratch version 2 in 2013.