Super basic terrain generation with super cool lighting! After editing blocks, the item will take 15 frames to render again. This is because the lighting method im using is iterative, and is updated/added upon once every frame. Updating it any faster caused lag on my system somewhat inspired from pepeda's fixed lighting experiment seen here https://scratch.mit.edu/projects/456206268/ the art is from terraria, taken from griffpatch's Scratcharia project that im sure you already know. (If you haven't heard of it before, search it up, it's amazing!)