Yeah. ok, fnaf. I was watching a Smike vid about how Scott Cawthorn (creator of fnaf) made all the game himself, and that the game was really 2d, and just a bunch of png images for the cams. I was thinking how? So I had a idea on how, and I made Five Nights at Scratch! After I got the cams working, I sorta got bored and I din't feel like working on Cat, so I developed this! ;0) INCLUDES -Four animatronics', 4 moving -Seven cams -Stupid music, I don't want to make the scratch characters scary, but used them 'cos why not? -scratch cat mask -Three jumpscare game overs-AS MANY SOUNDS + GRAPHICS FROM THE SCRATCH LIBARY AS POSSILBE (Mask made in inkscape though) -One power gauge -One door (to the generator room) Gobo (similar to BB) wants to turn the generator off, so that Scratch Cat (Freddy) can get to the player. -One phone -One poster -No glitches? STUFF============== Pico is like Foxy in fnaf1 Ok, so the story doesn't exactly fit, but, if it makes you fell any better, yes, you the one asking "why do you need a power gauge when you have a generator in the building?" then I think that the generator running on some kind of fuel and that the more power you use, the quicker it will run out, it a good explanation. I also explained one of the other gaps in the story in my trailer project. http://scratch.mit.edu/projects/47988710/
When I was making Five Nights at Scratch I had to make sure you had a reason to use the cameras, but mustn't be on them all the time. From you tubers' play-thoughs I realized that hardly any fangames at all had a reason for you to look at the cams and that most fangames where when-you-look-at-the-cams-they-move driven. FNAS is totally different. The "anamatrionics" are driven by a variable that changes after a random amount of time and there a several things that you must do to keep the power up and the danger down. TIPS================================= Click the stuff on your desk - it may help you! Also, FNAS don't have any nights (yet) so it is a sort-of survival mode. EDITS=========================== - Fixed no jumpscare glitch after you play one game - Power runs down quicker if door is closed. 05/03/15 -Fixed glitches -Added some settings for Poster Clicker