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NetBattle Simulator 1 vP-3.3.1

DRdraganoidix9•Created November 28, 2020
NetBattle Simulator 1 vP-3.3.1
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Instructions

WASD to move A/D to switch pages Spacebar to exit menus, hold to run on the map Click to select item E to open/close inventory J to shoot, hold to charge if possible K to use chip U to begin new turn when the custbar is full Q to reload game hover mouse over top-left to change volume press 2 for a cool boss ;) (really long documentation) How to play: You start on the map, and you can walk around it. There may not be much there but the majority of the content is in the battles. The keybinds are above, but if you don't know what to do then here's a summary: When you enter a battle, you'll see that you and your opponent each have 3x3 areas in which they can move, but only in their own areas (with some exceptions). By default, the player character (called Lavender Man) has just a weak pew attack as his weapon. Deals just one point of damage by default, but reliable as a sidearm when you get some chips. What are chips? Chips are items, powerups, weapons, and the like your character can use in battle, like cannons or swords. At the start of a battle, you get five randomly selected chips from your folder (aka inventory) that can be used. Click on one to send it to Lavender Man, but you can only select up to three, so if you change your mind you can click it again to put it back. After you clicked the 'ready' button, the chips you just sent will appear over his head, and you can use them to deal extra damage. Different chips do different things, so try to develop a strategy with your limited selection. Also, look out for chips with yellow outlines, they may be something special. You start off with a few basic chips in your inventory, but after gaining some bits you can buy some from a shop. Bits are gained from battling, and you get more if you win. When you do get your first chip though, it'll appear in your chip bag. Not your inventory, your bag is where you put chips you have but aren't currently using, and where new chips go when you get them. The green arrow on the top-right will move the first chip in your bag to your folder, and clicking a chip there will put it back into your bag. You shouldn't have all your chips in your folder, strategy is key. The more of one chip you have, the more likely you'll see it in battle, so think of what you can use to your advantage when buying and organizing your chips. After each battle, whether you win or lose, you'll gain some experience points. Get enough of them and you'll level up, and you'll be prompted as to which stat you want to upgrade. There is no level cap or anything like that, because the goal of this game (at least for now) is to become utterly unstoppable, which I think is a nice goal. Chip Notation: In the game's code, in order to make creating/utilizing chips less of a hassle, they are noted with IDs, a letter and two numbers after. The letter doesn't matter at all apart from telling the game that the number after is a chip ID, so it would probably be good to use your own letter when creating new chips yourself in a remix or whatever. The IDs are as follows: F series, made by yours truly f00 - blank chip f01 - Low Cannon f02 - Flamer f03 - Winder f04 - Sprayer f05 - Quaker f06 - dummy chip (unused) f07 - dummy chip (unused) f08 - Short Sword f09 - Mach Gun f10 - Buster Up +1 f11 - Life Up +10 f12 - Life Up +20 f13 - Buster Up x2 f14 - Mid Cannon f15 - High Cannon f16 - Long Sword f17 - Wide Sword f18 - Giga Sword f19 - Giga Cannon f20 - Barrier 1 f21 - Barrier 2 f22 - Barrier 3 f23 - Infinite Barrier f24 - Drill Arm 1 f25 - Drill Arm 2 f26 - Drill Arm 3 f27 - Air Shot f28 - Zapper f29 - Life Up +30 f30 - Elec Boomer f31 - Panel Restore f32 - Elec Sword f33 - Flame Boomer f34 - Wind Boomer f35 - Aqua Boomer f36 - Ground Boomer f37 - Flame Sword f38 - Wind Sword f39 - Aqua Sword f40 - Ground Sword f41 - Flame Shot f42 - Spray Shot f43 - Quake Shot f44 - Zap Shot f45 - Maglev Sword f46 - Tornado L series, made by @DoggoTheDoge123 l01 - Search Cannon

Description

My Magnum Opus. So far. I'm thinking of remaking this in Godot. DISCLAIMER: this isn't complete [PRE-ALPHA] phase 0: done phase 1a: done phase 1b: doing phase 2: to do to do: -add more NPCs (3) -add all the battleable NPCs onto the map (2/3) -expand upon the map -add more areas -connect areas through warps/paths -(optional) add chips made by others (1) -(optional) add bosses made by others -(optional) add souls made by others (1) Changelog: vP-3.3.1 -added IgnitionMan as a boss -fire element -available at the start in a certain part of the map -if you have steal.bat equipped, he will drop IgnitionSoul when defeated -removed IgnitionSoul from the loot table -added the WarpStep soul trait -it allows for LavenderMan to step across a hole in his field that would otherwise obstruct his movement when certain souls are activated -StelarSoul is now WarpStep enabled -MaglevSoul is now WarpStep enabled -fixed a bug where StelarSoul's stats weren't getting defined vP-3.3 -added StelarSoul -Neutral element -Buster rank 1 -Rapid-fire buster -Lock-on enabled -Loot soul -Added programs -Equippable items that change LavenderMan's functionalities -Seen in the status section of the inventory -Click programs to equip/unequip -Added the "steal.bat" program, it allows LavenderMan to steal the soul(s) of a defeated opponent, has a 100% chance of dropping from 8bit as loot if you don't have it already -LavenderMan no longer has the ability to obtain souls by default, he now has to equip the "steal.bat" program to do so -Changed the soul drop chances of 8bit, he now has a 50% chance to drop a soul as loot when defeating him. He will only drop a soul if "steal.bat" is equipped -ZSoul is now Lock-on enabled -MaglevSoul now has an overdrive state. Where normally LavenderMan would de-soul when under 30 HP, MaglevSoul will activate the overdrive state as a failsafe. While overdrive is active, LavenderMan's MaglevSoul will increase in buster rank and double in fire speed. But overdrive can only protect LavenderMan for so long. If his HP drops to 10, overdrive will fail and he will finally de-soul. vP-3.2.7 -added an effect when LavenderMan moves -added a status screen to the inventory -press A and D to switch screens -you can test-fire LavenderMan's buster with J -added a LSword, WSword, two AirShots, and two BusterUp+1s to the starting chip folder to promote variety when starting out -added an effect to the chip picture, it has a neat transition between pics -added a soul icon to the chip selection screen that spins when you select a chip -other minor changes -added the "focused" and "stunned" emotions -LavenderMan can become focused by scoring four successive hits on an opponent, this will cause him to deal double damage until he misses a shot -the "stunned" emotion is only an indicator of when LavenderMan is stunned -the custbar will now only be operable when LavenderMan is not stunned vP-3.2.6: -changed MaglevMan's battle music back to MMSF2 Wave Battle -created a new boss system, makes adding new ones easy -based on defining terms and specifying an AI, all under a single system of rules to make things less labor intensive when adding a new enemy -added virus battles -they have a chance to drop chip data -added the 'Mettaur' virus -added the 'DrillMech' virus vP-3.2.5: -added a number sprite for health to display under an enemy instead of just displaying a variable via scratch's built-in system -finished TideSoul -buster rank 2, charge shot is TideSpear, no chip charge, passive SoulBonus to Aqua chips. -Acquired as random loot from 8bit -TideSpear has the range of a LongSword (that is to say, 2 panels forward from LavenderMan) -try using TideSpear while there's a hole on your side of the battlefield, you might find it useful -the selected chips in the chip selection screen now more accurately represent their actual order -when a round begins, the selected chips are offset so you know how many you have left -added a visual effect, showing if LavenderMan is weak to what just hit him -LavenderMan now de-souls when he's worried, i.e when his HP drops to 30 -XSoul can now select up to four chips -added ZSoul -Sword element, charge shot is WideSword -Can select up to four chips -Obtained at level 5 along with XSoul vP-3.2.4: -changed the music of the Area 0 and Shop areas -changed the battle win/lose jingles -added the NormalNavi boss, showing on the map after level 2 -tweaked the look of the NormalNavis credit to Capcom for Mega Man credit to where credit is due for what it is due for also, thanks everyone who contributed ideas and support. you know who you are c: #battle #network #netbattle #simulator

Project Details

Project ID456062256
CreatedNovember 28, 2020
Last ModifiedSeptember 14, 2023
SharedNovember 28, 2020
Visibilityvisible
CommentsAllowed