READ THIS Click flag twice when starting project Players are chosen at random. To change characters, click see inside, go to Stage. There should be a line of code that controls characters "When backdrop switches to 'game'" "Set 'player 1' to" "Set 'player 2' to" "Set 'player 3' to" "Set 'player 4' to" "Set 'players alive' to" Change any of those to the codename "eryil", "seedle", "cherric", "bean", "colter", and "satil". DO NOT TOUCH ANYTHING ELSE Controls J: Attack H: Special U: Jump A and D: Walk (S to run) X to crouch or fall faster Y to shield -------------------------------------------------------------------------------------------- J + Space (W or X for different directions): Smash Attack Run + J: Dash Attack J + W or X while on ground: Tilt Attack J while in air (W, D, A, or X for different directions): Aerial Attack H (W or X for different directions): Specials Y + A or D: Sidestep Y in air: Airdodge Y + J: Grab (Ground and Air) (Note, grabs on the ground are different from grabs in the air) --------------------------------------------------------------------------------------------- Crouch on a platform to go under it Touching the edge on a stage will grab on its ledge Jump in the air to double jump Up special helps you recover
READ THIS I released this project again because uhhhhhhhh yeah This one is different than the first one. Firstly, there are a huge shortage in sounds because I thought that would open enough space to make another character. I was wrong. Another thing is that I improved the AI, added forward airs, and got rid of a lot of costumes. Cool thing is the project has no trouble saving when I make edits, just not when I add more characters. Honestly, I'm not even that upset. At least I didn't spend weeks on this like I did for the first one.