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THE BREAK IN (Not done yet, so it may be bad, sorry ;-;)

CScs4301851•Created November 24, 2020
THE BREAK IN (Not done yet, so it may be bad, sorry ;-;)
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Instructions

-12 AM, entrance- Secrets:3.5 Minutes = seconds (May be changed) 1 key fragment per hour Characters at 12 AM finished 5.5/5.5 (About secrets [you don't have to read this part] Most will be random chance based but some may just be sitting there or it may just have something to do with a puzzle, the secrets help you figure out more about the story, there will always be 2 secrets that reveal more about the story, anything above 2 means that a few is just there for fun) Plushtrap: Will move every now and then, hold your flashlight (cursor) on him until he goes back (Hint: PlushTrap and Chica start their first attack almost in sync) Nightmare Chica: Is in the living room, if the TV turns on, turn it off with the remote you found (the button that displays chicas current condition) if you click it once it will turn off the TV and leave Chica in the dark, avoid going into the same room as Chica as much as possible Nightmare Bonnie: Possibly the most clever of the group of nightmares, instead of just camping in one room, he already managed to breach the house and wonders around at a slow, quiet, and even pace, he is able to get to the 3 rooms you're defending, You MUST move to the next room (maybe more than once), before every 20 to 10-minute mark Nightmare Foxy: The quickest of the original nightmares, comes from the window, if he's there click on him Nightmare Freddy: The slowest of the original nightmares, when you hear the Freddles put your hand (cursor) on the lock for the door (the small grey circle) You may take it off after one second Freddles: Signals Freddy's arrival and causes an audio disturbance, locking the door keeps them out (Nights 2 through 6 are not done yet) -1 AM bedroom- Secrets:??? Characters at 1 AM finished 0/2 Nightmare: will go to either the left or right hall, if you hear breathing at a door hit space for the light Nightmare Fredbear: will try to get in, if he succeeds he will laugh, after that you have very little time to find him -2 AM Kitchen- Secrets:??? Characters at 2 AM finished 0/5 Jack-o-bonnie: He will try to get in, if you see him to your left by the window close it Jack-o-chica: (Not decided yet) Grim foxy: Runs from the entrance, when stomping is heard, shut the door immidiantly Nightmare Mangle: If you hear a radio don't move Dread bear: he'll be sitting deactivated, when he activates shock him -3 AM- Hallway Secrets:??? Character at 3 AM finished 0/1 Nightmare BB: Will try to get to you by moving room to room, shine your light on him to keep him at bay! if you catch him on the "x" and have enough power to shock him, you win! -4 AM- Attic Secrets:??? Character at 4 AM finished 0/1 Nightmarionne: (Not decided yet) -5 AM- ??? Secrets: 1 Character at 5 AM finished 0/? ???

Description

Update info: sometime in the past: Made the animatronics easier to be more like a first night, fixed Foxys sudden appearance on the game over screen, fixed chicas appearance in plush traps room, made it so Freddy can give you a game over, made a temporary title screen, and finally fixed all the characters that were broken 4/19/22:fixed key piece, first key piece, and the whole key system thing is up, but not all the pieces are there yet 4/21/22 Made Bonnies footsteps louder and fixed a bug with the key piece The story down here is kind of long, thought of it on the spot so it may be kind of if not very bad (so that's why it's optional lol);w; Story: you are locked in a house overnight, slowly getting access to more rooms, but you are not alone, something is trying to break in, you immediately turn on the light in the room you're in and try to start hunting down the intruder, only to realize this may be more complicated than you thought, the doors are all locked other than a pitch-black room behind you, you managed to find a remote and a flashlight, you keep the flashlight in the darkroom behind you to reveal a toy with a weird shade of green, the tv turns on, you try to go there but it's locked, only the window on the door allows you to see in the room, you turn it off with the remote, and hear metal hit the floor upon doing so... through the other footsteps and scratching glass... The night begins...

Project Details

Project ID454430896
CreatedNovember 24, 2020
Last ModifiedApril 21, 2022
SharedNovember 25, 2020
Visibilityvisible
CommentsAllowed