To demonstrate how Star Man's AI is affected by his weakness, the Drill Bomber, hold space while clicking the flag to change the circle's shots into Drill Bombs. AI: Star Man begins by jumping and activating his Star Crash. He'll jump at you at varying distances 3 to 5 (Changed to 1-3 to make the fight overall a bit shorter) times, then jump up and shoot out the 3 stars that make up his Star Crash in a triangle pattern. Star Man will drop to the ground, then begin running along the floor. At different intervals he will jump, then shoot 3 individual stars at you. He repeats this 3 times, then repeats the whole cycle again. If Star Man is hit with the Drill Bomber while his Star Crash is up, the bomb will drill through the barrier and deactivate it until the next time he summons it. This only occurs when the Star Crash is already cast; when he summons it, it will not trigger this.
@UnderKoopa757 CAPCOM (Main Sprites that got recolored) MegaRed225 (Weakness Reaction Sprite for all RMS except for shadow man) I actually dunno who made the walking sprites... Tell me if you know! I dunno who else to credit so... c2a.