Running slow? Try playing here: https://turbowarp.org/#423722082 CONTROLS: Computer --------------------------------------------------- WASD or arrow keys to move K or X to sprint/attack W + K or Up + X for special attack L, Z, Up, or W to jump P or C to dismount Yoshi W or up to enter doors Space for Pause / START Mobile ------------------------------------------------------ Use the joystick to move and jump Run/attack by moving it further Drag off of the edge of the screen for Pause / START World Map ------------------------------------------------ WASD or arrow keys to move Space / START to enter a level
A lot of work went into this project! Check out everyone who's working on it: https://scratch.mit.edu/studios/25367176/curators/ I appreciate all of the support everyone is giving for this project. Please remember though, don't advertise in the comments; use the forums to advertise. On what the community is remixing! Thank you! KEY ADDITIONS New Levels - Swim through the dangerous urchin lagoon and traverse the infested piranha pipes! - It's said that one of these two levels contains a hidden secret... 1up House - A new counterpart to the item house where you can earn some extra lives. Based on the SM3DW lucky houses. - Both item house types now use the maker engine! New blocks - Roulette blocks and large blocks are here now. Optimization - Levels can now run off of maker codes. This means that level addition (and modding) is way easier now! - Beefed up the auxiliary block system, so levels don't use nearly as many clones. - Fixed the ceiling clip bug (finally). - Other general improvements. BUG FIXES Fixed a bug that could softlock the player after double-clicking a button to unlock a character. PATCHES Save codes - v1.2.1 ISSUE TRACKER - Yoshi can't eat koopas. - Lots of issues regarding physics in the maker, especially underwater. - Bug in which extra blocks appear at (0.5, 0) at random. This generally only occurs in the Maker. All listed versions are Public Release versions unless listed otherwise. If you find any bugs, or want to leave a suggestion, feel free to comment either here or in the Super Mario Bros. S development studio! Credits: Thanks to superpi2 for the original project. Nintendo owns copyright of many aspects of this project. Mario and many sprites from Nintendo, sourced by The Spriters Resource. Other sprites from @superpi2, @smartwimp4, @iNeverBrokeTheRules, @chungofan11, @jeltemreal, @JAMdude10, @ScratchCat179, @AxlotlX, @20175G22, @stormwindsky, @RoyalCHARLIE, @K00PA_K1D, @MegaDem0, @leonnarvaez, @mior4, @enragedscracher1234, @dog20two, @elasmo_saurus, @cheesebread29, @billybot21, AwesomeZack (MFGG), RedChan (MFGG), and WalMaker (DA) Music by Nintendo, @superpi2, @smartwimp4, @RoyalCHARLIE, @leonnarvaez, Joy Sticks, WindWakinLink (Twitter), and Retro Ryone, arranged by @superpi2, @smartwimp4, @iNeverBrokeTheRules, and Joy Sticks, sourced by @superpi2, @stormwindsky, and Joy Sticks. Menu design and title design by @superpi2, @iNeverBrokeTheRules, and @stormwindsky SFX by Nintendo or edited by @superpi2, sourced by @superpi2, @PaulKoning, and @WillWam Gameplay code by @superpi2 Other code by @superpi2, @iNeverBrokeTheRules, @jeltemreal, @stormwindsky, and @llaima Special thanks to @MrIglooSalad for the music pausing idea #mario #game #platformer #smbs #goomba #bup #wahoo