This is the tool I'll be using to compose levels for my upcoming platformer Ninja Run, which I decided to share with you since the game itself is still quite a long way off. Maybe I'll add a saving feature so you can submit levels for the final game. This is a bit unusual for a platformer in that it doesn't use any touching blocks for the physics. Instead, it builds up a model of the level in a list and uses that. That way it doesn't need a clone for each tile. <======================> EDIT MODE: - Click the grass block to show the blocks palette - Select Ø to remove blocks - Select the ninja to place the spawn point - Select the flag to place the level goal - Click PLAY to test the level PLAY MODE: - Arrows to move, up to jump - A to attack <======================> 0.1.2 | 21/05/2016 - Dying in play mode now restarts the level - Changed palette icons for spawn and goal 0.1.1 | 19/05/2016 - Added placeable level goal 0.1.0 | 17/05/2016 - Released with blocks and basic movement