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ScratchCOM remix

SKSketchedBoy•Created September 29, 2020
ScratchCOM remix
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Instructions

WASD or arrow keys: move screen Q/E: cycle through soldiers R: reload current soldier's weapon N: end turn early If 'Show UI Icons' is set to Yes, can be played entirely with mouse (or touch): drag to move screen, click soldiers to select, click AMMO to reload, NEXT/PREV cycle soldiers. Click blue or yellow squares to move the current soldier. Enemies within range of the current soldier will have their square highlighted red. Hover over them for % to hit and click to shoot. Soldiers get two Action Points per turn. Yellow moves, shooting, or reloading will use both AP, blue moves will use 1. Enemies (and friendlies) behing rocks are harder to hit. Tall rocks are safer than short rocks. The difficulty setting just adds 1 health to the aliens and takes 2 from humans. Haven't added but would like to: Overwatch, grenades, med-kits, different aliens, different weapons. All sorts really! Enemies and their health bars count towards the clone limit (I wasn't aware of the limit when I made the spawning logic!) so there is a cap of 50 enemies even when setting the map size to large and enemies set to more. That does sound like plenty though doesn't it? #XCOM #Game #games #turn-based #tbs #scratchcom #CS50

Description

IDK what I was doing at all now I am looking at this 5 months later.

Project Details

Project ID430757433
CreatedSeptember 29, 2020
Last ModifiedApril 21, 2021
SharedApril 21, 2021
Visibilityvisible
CommentsAllowed

Remix Information

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