ScratchData LogoScratchData
Back to travisgamemaker's profile

Neo-Genesis Blur Engine

TRtravisgamemaker•Created September 23, 2020
Neo-Genesis Blur Engine
3
2
29 views
View on Scratch

Instructions

Click The Green Flag to (Maybe) Cook Your PC to Perfection! Rest of the Instructions are in game. Following is an update log: Blur Neo-GSE: motion blur is everywhere -There's motion blur now -My laptop is about to burst into flames. Neo-GSE: Engine has been revamped somewhat! -Animation adding is now a simpler process. -Peel-Out and Drop Dash have been added; these are now more of a standard than they were at the time of the initial release. -Project looks better in Scratch 3.0 now, courtesy of Hahasamian's tutorial here: https://scratch.mit.edu/projects/272689985/ Version 1.3 (10th September, 2015) - Sonic can enter rolling a tad earlier and ends rolling a tad later Version 1.2 (6th September, 2015) - Spindash added - Improved ground collision to detect very thin platforms - Improved launching jump collision - Fixed low speed horizontal rotation animation bug - Fixed static animation bug Version 1.1 (5th September, 2015) - Slightly extended level map to test more extreme inclines - Fixed jumping animation bug - Faded, resetting start screen Version 1.0 (31st August, 2015) - Project released there's a huge pimple next to my right eyebrow.

Description

credit to @681455 for the motion blur note: if you're gonna use this, sonic, the level, and some objects may become slightly transparent or invisible.

Project Details

Project ID428391301
CreatedSeptember 23, 2020
Last ModifiedAugust 14, 2022
SharedSeptember 23, 2020
Visibilityvisible
CommentsAllowed

Remix Information

Parent ProjectView Parent
Root ProjectView Root