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(All Phases) Last Breath 2 Player Sans Fight V1.9999

RARamen_Noodles17•Created September 17, 2020
(All Phases) Last Breath 2 Player Sans Fight V1.9999
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Instructions

____ Sans ------ 1 - Manual firing 2 - Automatic firing Z - Bone X - Gaster Blaster C - Blue Bone V - Orange Bone B - Blue Gaster Blaster N - Orange Gaster Blaster M - Small Gaster Blaster WASD - Blue Magic F - Small Blue Gaster Blaster G - Small Orange Gaster Blaster L - Dodge The buttons in the top right control the bone height. Click on one of the thirds of the slider to control the height of bones. Taller bones move slower. You can also use 8, 9, and 0 to cycle through the different bone heights. The buttons in the bottom right controls the direction your attacks will fire in. You can also use the 6 and 7 keys to cycle through attack directions. The switch in the bottom left toggles the debug and cheats menu. Here, you can control certain variables. The buttons in the top left of the screen control your bonewall power. You can click on them, or use the 3, 4, and 5 keys to cycle between them. More powerful wall throws are taller, but also slower. ____ Sans (Phase 2) ----- All previous attacks, plus... J - Sliding bones K - Gaster Blaster Circle WASD - Powered Up Blue Magic ____ Human ----- Arrow Keys - Move Around Spacebar - Attack Sans [He can't keep dodging forever.] H - Use item -----

Description

4/22: 14.8k views and 69 loves and favs, wow, just, wow. 9/21: The project hit 10K views! Thanks! 5/21: This is my most viewed project at 9000 views, thank you all! Requested by @RealityGaster UPDATE: You can now skip to phase 2 and 3 by pressing P. This may be a bit buggy but it took SO LONG to do, you don't WANNA KNOW how long it took. (I started this in September.) Nothing belongs to me. I edited some sprites, not all of them though 3/8/21: 6578 views, wow! I never thought that any thing I did would reach this many views. Thank you all!

Project Details

Project ID426689444
CreatedSeptember 17, 2020
Last ModifiedMay 15, 2022
SharedOctober 3, 2020
Visibilityvisible
CommentsAllowed

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