Walk with the arrow keys or WASD Instruction: Talk to the imp directly to your left by clicking the "Z" button. Disclaimer: This project is in a very early state. I will continue updating over the next couple of days. Features: - Tile-Scrolling Engine - NPCs - Depth Sorting - Dialogue - Pausing/Unpausing - Screenshakes
Credits and Update History: All art with the exception of the text font was made by me. The font is from The Legend of Zelda: A Link to the Past. I'll likely replace this in the future. The general tick based framework and cloning mechanism of the project is inspired by @h0rnet15's games and @FunnyAnimatorJimTV's Fortnite Z. It's much more efficient and boosts performance. You should check out their projects if you haven't already :) The code for tile collisions is a modified version of the method used by @griffpatch in his project Tile Scrolling Engine. Credits to @jgatcomb for the heap sort algorithm Music: Milk Bar 8-bit Remix - The Legend of Zelda: Majora's Mask https://www.youtube.com/watch?v=bU8gVHUOSuU Text Sound Effects are from The Legend of Zelda: A Link to the Past ------=========== Update History ===========------ 9/6/20: Version 0.1 - Released Demo 9/11/20: Version 0.1.1 - Significantly improved game performance by optimizing a few scripts (thanks to @jgatcomb for the heap sort algorithm) - Fixed bugs related to depth sorting - Made it so that players can only shoot in cardinal directions 9/13/20 Version 0.1.2 - The text box is now properly layered with game objects - Objects on the same y level will no longer flicker if they overlap - Shadows are now transparent - Added a sound effect for hitting the dummy 9/14/20 Version 0.1.3 - The depth sorting for the dummy functions after getting struck by a fireball - Imps now have distinct shadows for facing sideways and for facing forward - The hitbox for the dummy has been slightly adjusted to match its shape