Seemed to me it would at least be faster if you only render each pixel once. Also, I saw no need for creating clones. You could iterate through each row and column and set the pixel color. Or, as you want to set the pixel color to the square root of x and y, just draw diagonal lines. No need for turbo mode. This remix was made in response to a question: https://scratch.mit.edu/studios/25643089/comments/#comments-97210245
Original code is in Sprite1, my (@kriblo) code is in the sprite kriblo. Original instructions by @SomeRandomScratchGuy: I need to work out how to make it render faster....