««« Il y a instructions en Français ci-dessous. »»» Rato02 remix - Ratatouille wants to store all cheese slices in the blue squares of his warehouse, but he can't push two slices together. Click the Green Flag and use the arrow keys (or the on-screen arrows) to help Ratatouille to move the cheese slices. You can undo the last Push move (but only the last), by clicking on the cheese slice you just moved. Click the button "Solu" to see one of @ffred's solutions. Click Championship Cup to show/hide the Leaderboard. The Scores in the Leaderboard represent the 3 components of your completed puzzle's Score in my perceived order of importance which is: Pushes, then Steps, then Seconds. In other words the right 4 digits are Seconds, the next 4 digits to the left of those are Steps, and the leading digits (before the right 8) are Pushes. ««««««««««««««««««««««««« Ratatouille veut ranger toutes les tranches de fromage dans les carrés bleus de son entrepôt, mais il ne peut pas pousser deux tranches ensemble. Cliquez simplement sur le drapeau vert et utilisez les touches fléchées pour aider Ratatouille à déplacer les tranches de fromage. Vous pouvez annuler le dernier mouvement (et seulement le dernier) en cliquant sur la tranche. Cliquez sur le bouton "Solu" si vous souhaitez voir une solution.
Mostly @ffred's work. Originally remixed to display the Steps, Pushes & Seconds variables, where @ffred obviously meant to display them. But then I decided this was a great project to make use of @BoltBait's Cloud High Score leaderboard plug-in. Had to be very careful though, because I couldn't just plug it in as I have done with a couple of other projects, because I needed to change @BoltBait's code to make it a Low Score Leaderboard. Hopefully I did it correctly, and I am sure he will let me know soon if I didn't and I'll fix it. I also added clickable On-Stage Arrow Keys, so the game can be played on Touch Screen Devices too. Actually I did make one other contribution of significance, but only after I'd made all 5 of my remixes. I had noticed a few times in play that I could occasionally escape the field of play, but I couldn't work out why. I decided to spend some time finding out why, when @mir0002 reported having the same issue. Took me a while but I was eventually able to reproduce it consistently pretty much anywhere I wanted to. Turns out that because the "when [?-arrow] key pressed" event does not respect other "... and WAITs" going on at the time, if you hit an immovable piece of cheese, then almost simultaneously hit an arrow key that might take you out of play, that the event starts running while the Rat is pointing at the cheese (and not touching the border), so it jumps out sideways, and then the ... and WAIT code does its thing, and makes it look like you jumped through a wall you were touching. At first I thought it would need a major rewrite to fix, but then I realised I just need to get rid of the 4 "... key pressed" events, and instead put them all in a play loop, using "if <key [?-arrow] pressed> then ... wait until <not <key [?-arrow] pressed> >". Tested it a lot and it worked, and you can't escape the field of play any more. I informed @ffred so he can put the same fix in all his 20+ Rato puzzles. For those of you who really like this puzzle, @ffred has created heaps of them, and you can find them all in his "ffred's Rato puzzles" studio - https://scratch.mit.edu/studios/27417784/ You can find out all about @BoltBait's cloud leaderboard plug-in, here: https://scratch.mit.edu/projects/379355578