*Use turbo mode* I finally decided to make a raytracer. Next up: other shapes, lighting, reflections, and maybe... texturing.
ray-sphere intersection formula from Scratchapixel: https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection I could probably implement the analytical equation listed on the page if I could understand it. #ray #madness