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d7 replication testing(don't use)

COCodingKona•Created August 19, 2020
d7 replication testing(don't use)
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Instructions

wasd to move and arrows to look press 1 to possess player 1 press 2 to unpossess player 1 (player 2 or 3 is not replicated only player 1)

Description

Player 1 is a replicated obj. His object location is updated every frame by the client(local computer) that identifies as player 1. The server then sends an updated cloud variable to the other clients on the project. This was a test for unlimited replication of objects and players in a later project. This method goes unstress tested so its usability is unknown.

Project Details

Project ID418830569
CreatedAugust 19, 2020
Last ModifiedFebruary 15, 2022
SharedAugust 19, 2020
Visibilityvisible
CommentsAllowed

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