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broken raymarcher fixed

HOHowtomakeanalt•Created August 19, 2020
broken raymarcher fixed
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Fixed. A few notes are inside but quick notes. I will list the main problems. -First you put raylength(CentreX+RayX) and the same for y and z. This is incorrect, it should be centreX+(Raylength*Rayx) and the same for y,z -Next, your lighting is weird... it seems to put everything black -Also, for your textures you seem to assume it is a raytracer, just use X,Y and Z instead of RayX*SDE it is easier -Lastly, I put a simpler plane script to make it easier

Project Details

Project ID418747828
CreatedAugust 19, 2020
Last ModifiedAugust 21, 2020
SharedAugust 19, 2020
Visibilityvisible
CommentsAllowed

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