To clarify: to start the game, click the button in the middle of the tree And... I'm back with another project. Remember Again from a while back? (If not, here it is: https://scratch.mit.edu/projects/401405148/ as a warning, it's pretty buggy) This is a sort of sequel to that, but this time, it's scrolling, Essentially the same controls as any basic platformer, except C to dash when you unlock it. Unfortunately, I was not able to include wall jumping in this, but to compensate I added more levels every world. To navigate the over worlds, use the arrow keys. E levels are entirely optional. They're harder versions of the last level of the world, To leave a world, hit the "back" button at the bottom of the world. I feel like these instructions should be longer. My notes and credits are huge. I don't feel like there's anything else to talk about though, and I don't feel like making a rambling monologue about rambling monologues. I guess this is all you get.
Wow! This is officially my most loved project! Thanks to everyone for your support and feedback—I really appreciate it. And thanks to @RouteTv for curating this! Top remixed! Would be top loved, if it weren't already on the front page (: I spent around two months making this--it was a ton of work. I hope you guys enjoy it! If you could, please leave a like and favorite (; if you have any questions, feel free to comment them below! If you have any criticism or feedback, please make sure that it's constructive that I haven't already addressed it somewhere else. Thanks! Thanks to: Griffpatch for his scrolling platformer scripts. I heavily modified these for my own purposes, but they provided a base for me to work with. As always, Hollow Knight and Super Meat Boy as inspirations. Everything else was made by me. This thing took a lot more work than it might look like. Here's some of the things I had to figure out: How the scrolling system worked at all. When I first started, I didn't know how the scrolling system at all, but needed to add things to it and allow for replay. This took a while to learn, but was probably the easiest thing I had to do, Modify the scrolling system. There were a few things about the scrolling system as it was that didn't make any sense to me. I had to change these so that they worked for what I was doing. Add features. I wanted to have things like double jumping and dashing, so I had to figure out how to take what I had used in my own platforming scripts and transfer them here. Create the levels. The levels in this are way, way harder to make than they are in a non-scrolling game. It took me a long time to figure out a way to make the levels easily, and then I had to figure out what levels I actually wanted to make. Level design is what usually takes me the longest when making a game. Add in the replay system. This was absurdly difficult to make in my old system, but now I had to do it in here. That took me forever, and it took me longer to remove the bugs that pervaded the entire thing. Now, I think it's pretty polished--or so I hope. And make art. I'm pretty terrible at art, and my games are usually pretty scarce as far as art goes. This time, though, I designed a lot more art for the game. All the art in the game was made by me. That's some of the stuff I had to do to make this that took such a long time. I haven't made a scrolling game before this, but know that I have plans for many more. If you read all of this, comment something sufficiently witty and captivating enough that it makes me realize that you're referring to this small message down here. And hey, since I've done one long introspective monologue, why not a second? This is the first scrolling game I've done, as mentioned above. And that has made my scope of what I can do expand greatly. Most of the stuff that this scrolling script was limited in I fixed. Now I can make a lot bigger and more complex games. In fact, this will give me a lot more content than you might expect. For one, many of my levels in previous games were levels that initially meant to be scrolling levels in my head, but I had to convert into non-scrolling. Now I can freely make those levels here, and with somehow even less glitches than there were in previous games. So what does this mean? It means that I'll be transitioning a lot into these scrolling games. In fact, Platform a Platformer 2 might be my last non-scrolling platformer. I've got a lot of things lined up that I'm really excited for, including a new game with an interesting story and new mechanics. Things should just get more interesting from here on out. Anyway, if you made it down here and really didn't just skip it all, comment... well, comment a phrase that obviously connects with one of my rambling monologues. That way I know you read them. #games #games #platformer #scrolling #games #pleaseactuallygetongames #platform #sdsquires