Watch the project to see how the species evolves. The graph is a population graph, showing the population of the species. When the population becomes 0, your species is extinct. Click the green flag to revive it. The circles in this simulation do not represent any real-life species. Moving your mouse to the left of the screen will show the stats.
This is a project where circles evolve. There are two traits controlled by their genes: speed and sense. Faster creatures can get to the food faster but also need more food, while creatures with higher sense can easily see the food around them, but also need more food. When a creature is full enough, it will divide. Watch the project to see how they evolve. Bright colors indicate that sense is high, while: Purple shows slow Magenta is faster Red is the original speed of the species Orange is fast Yellow is faster Green is fastest Code: When a circle is far from the food, it goes randomly, until it is close enough to the food to see it (the exact distance depends on genetics). Then it runs to the food (exact speed depends on genetics) and eats it, giving it the energy it needs to survive. Activities such as running and seeing take away energy, and once a circle is full enough it creates another circle (the child). This action consumes energy. When the energy runs out, the circle dies (disappears).