remix and put ur "Creature Skins" in here press space for an example must need: number designation (like Creature-256) danger class description on how it looks containment procedures danger classes: safe: pretty much explanitory sorta harmful: it kinda poses a threat, not much though harmful: it poses a threat very harmful: it poses a massive threat, usually needs to be really contained. non-danger class: the threat/entity is gone, usually exterminated cheesesafe: the entity can help contain other entities and can help around the facillity