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BBlox 2 Editor (PAPER ROBLOX) #GAMES #ALL

MRmrcringekidyt•Created August 6, 2020
BBlox 2 Editor (PAPER ROBLOX) #GAMES #ALL
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Instructions

Editor version: v1.0.3 OFFICIAL TUTORIAL GUIDE: https://scratch.mit.edu/projects/448086778/ Changes: The Get and go update [11/13/20] - Added Get blocks - Sorted blocks in API editor - Added "Snapshot" or experimental features. Bugfixes + Extras [11/11/20] - Fixed Variables not updating globally - added lists with player coordinates (for coding) Small Bugfix + Extras update [11/7/20] - Fixed Major Multiplayer bugs - Fixed Collision bug - Added Variables to API - Added Spacebar as a hotkey (edit mode only) First release v1.0.0 [11/3/2020]: - Multiplayer (up to 160 players) - World Creation - Custom Textures - Custom Coding How to save: 1. *If you haven't saved your project as a remix, save it as one. 2. Click See Inside 3. press CTRL + S (It will save as a standalone project) "Advanced" controls: Scroll - zoom f - run (fast(er)) "Advanced" controls: Scroll - zoom f - run (fast(er)) Credits: Some textures: cc0textures and texturehaven Some multiplayer parts and concepts: Griffpatch Documentation: How to add custom code: 1: Hit see inside 2: Goto BBlox API 3: Code Adding custom assets/textures: 1: Go to the sprite "world" 2: Add your asset/texture under costumes 3: The costume name should be in the scrolling list menu in the top-right (when in edit mode) Notes: Clicking/Clickable functions don't work unless if you use the blocks to manually turn them on. Camera rotation doesn't work in the editor, but works when playing #S = Selected Selections are used to edit properties of already placed blocks without being in the editor Functions: Targets: * = ID & = Class @ = Asset(texture) #S = Selected (I advise you to not use) Current Triggers: click = (only works when clickable is enabled on an asset using the API blocks) triggers when mouse releases from the clickable object clicking = (only works when clickable is enabled on an asset using the API blocks) triggers when mouse is held down on clickable object touch = Triggers when your avatar touches an object edge = Triggers when touching edge Using a function: Note: You do not need to add the broadcast anywhere, this will automatically broadcast for you. 1. Create a new "when I receive [broadcast]" (make sure it follows the naming syntax AKA naming rules) 2. syntax(naming rules)- start the name with "f." (do not forget the periods in the completed title) after "f." write the trigger and a dot/period after it (ex "f.touch."). I think it's case sensitive but I'm not sure. After your trigger, write your target and what you are trying to select. Here is an example: f.touch.@sand - When your avatar/player is touching sand, it will automatically broadcast that script. You do not need to broadcast this, it does this automatically.

Project Details

Project ID416204144
CreatedAugust 6, 2020
Last ModifiedAugust 17, 2022
SharedNovember 4, 2020
Visibilityvisible
CommentsAllowed