As always, forkphorus or turbo mode helps a lot with getting rid of lag (it helps SO MUCH, go try it): https://forkphorus.github.io/#415501430 Click to claim land next to your current land. Credits at bottom. Modding is way easier with this version! Modding does use a special script which causes a lot of lag, so be ready. All scripts are by me (with help from my brother), so credit me if you use them. Thanks! Make sure to read this - it has a feature you can use ingame without hitting see inside. Kinda like an easter egg i guess. This version is much more moddable, with lists (that you can remix and edit) for all direction movements, even DIAGONAL ones, which aren't enabled by default. A good example for this (and one you can beat the game using) is chess knight moves, which you can enable at the beginning by typing in "knight" when it asks you how many robots you want. it will then ask you to type in a real number, but the knight moves will be enabled when you start the game. it resets when you hit the green flag. These movements aren't really hardcoded in, and so they use the new Mod movement script, which causes a lot more lag, but lets you change movements without going and changing a ton of code. if you don't know how chess knights move, google it. it's kinda like an L. USING MODS CAUSES A LOT OF LAG! Credits: - my brother helped with a script - idea for easier modding possibly from this remix: https://scratch.mit.edu/projects/415284442/ - my brother helped a ton with ideas to fix MAJOR lag
now, when it uses the mod running script, it makes the bots take turns, one after the other. this means less lag i think. like all .5s, the next version will act like this is the actual full number listing. this is project #10 in the real (full number) listing. 8.5 was #8, and grid system was #1. though this version has more lag on forkphorus, i think it has way less lag on scratch.