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Pixel Nations 8.5

MIminiepicness•Created August 1, 2020
Pixel Nations 8.5
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Instructions

Click to claim land next to your current land. credit to my brother @psykotic for help with detecting coordinates (why the player is able to claim land). All scripts (except the one my brother helped with) are by me, so credit me if you use them. Thanks! I did end up getting rid of the 5 turns at once thing.

Description

choose the number of robots and then play. high numbers of robots may cause lag and bugs - maybe try using Turbo Mode when that happens. the more land you have, the more land you can claim in one turn. credit to @psykotic for that idea. And yes, you can pick 0 robots. That was on purpose - I was thinking about not allowing it, but I allowed it. Small diamonds inside boxes are homelands - where nations originally started. Kinda based off of the Civ6 concept of "original [nation] city of __", but as far as I know, Civ6 doesn't display homeland cities differently from other cities. Owning your homeland here doesn't make much of a difference, but you might want to do it.

Project Details

Project ID415164422
CreatedAugust 1, 2020
Last ModifiedAugust 1, 2020
SharedAugust 1, 2020
Visibilityvisible
CommentsAllowed

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