PLAY MY RECENT GAME ===>> https://scratch.mit.edu/projects/554520315/ Hello Guys, How long... i'm here again :D -If you like chocolate, give a love (or give a love if you don't like chocolate but enjoied the game) :P ====>WOWOW, Thanks a lot by 1300 loves and and for making this game reach the top remix (I really wasn't expecting so many hearts :D), you are AWESOME :) <==== I hope that enjoy the game. the animations of this game was extremely hard to make, so if you enjoyed consider give me a love and favorite. :) if you love of game like this, FOLLOW me to see more similar games. WARNING: NO SLIME WAS HURTED IN THE PRODUCTION OF THIS GAME! Report all bugs that you founds. ====Instructions==== *use the arrows keys to move the hero. *press space bar to shoot your axe on the enemies. *ATTENTION: when you to throw your ax and it falls to the ground, it will not return to the hero, you must go to the place of the ax to use it again. *Hit enemies, and avoid them, be careful as some enemies can avoid your ax. ====about the game==== I used my last game as base to do this, however was very very hard-working do it, because I wanted that some enemies had liberty to move where want and that could avoid of your atacks, this caused very bugs and headache to fix it. I took two weeks to completed all art (pixel for pixel) of this game (mainly the animations) and more one to revise the code and fix the bugs, so please consider love and favorite to award me by my work. hint: do no start to do games with animated character because this take very very very time your. xD The graphics of this game were inspired by the game shovel knight. *Curiosity: The logo is made of swords because in the start of game production the idea was to be a rpg game. ====final considerations==== I had wanted to create games again for a long time, however all this time I was very busy and in the last few days, I maganed to have some time to come here on this amazing site. I believe that very few still accompany me due to the time I was inactive, but if you still remember me and are wondering why my absence, summing... I was without of time, and when had, no was very inspired. I'm sorry guys for not being able to answer everyone, so here I leave my thanks for the wonderful comments and praise, it makes me more inspired to bring better games in the future, and thanks for the 1300 followers, believe me that I find you all incredible. that's it, see you. say blue in comments if you got here. just we know because you writed it... xD
Code and Graphics by @lucasoanimador Sound Effects by Scratch and bfrx Musics: "BattleTown" by Waterflame (https://waterflame.newgrounds.com/) "The Chip That Broke the Moon" and "Adventure Battler" by Hikari (https://hikari.newgrounds.com/) Inspiration in Shovel Knight game. Please report all bugs that ou founded. Thank you 09/01/2020 - 500 Loves, thank you :D 09/02/2020 - 800 loves, I'm very happy. ====ChangeLog=== v1.0 - (08/19/2020) Game is release v1.1 - (08/20/2020) - Few bugs fixeds. v1.2 - (08/21/2020) - Bug of Instructions Fixed. v1.3 - (08/21/2020) - Added Life to enemie "Golem" V1.4 - (08/22/2020) - Added a book with a description of each enemie. V1.5 - (08/24/2020) - Added 3 news axes to unlock playing the game. V1.6 - (08/25/2020) - speed of bee discreased on 0.6 points to turn the game less hard of to get all axs. V1.7 - (08/26/2020) - a little change on the screen game over V1.8 - (08/26/2020) - a little change on the time of respawn of enemies. V1.9 - (08/27/2020) - bug of smoke bee is moving is fixed and discrease the speed of the flame of the mage fall. V2.0 - (08/27/2020) - More Few bugs fixeds and now if you kill fast the mage, he don't spawn the flame. Tags: #game #pixel #pixelart #knight #shovelknight #music #warrior #slime #waterflame #art #8-bit #16-bit #adventure #games #animation #pixel