——Computer—— Use the left/right arrow keys to move and X to dash. Use up arrow to jump. Down to crouch/ground pound. ——Mobil—— drag your finger to move mario drag further to dash Jump on Goombas and Koopa Troopas to defeat them, collect coins and Star coins but don't run out of lives! Click on the green flag to start the project and press X to start the game.
PLAY Super mario bros S V0.1 https://scratch.mit.edu/projects/465688004 Notes IF YOU REMIX CHANGE SOMETHING OR I WILL REPORT IT REMIX INSTRUCTIONS ARE AT THE BOTTOM a lot of thing done since the demo Updates V1.1 Made piranna plants kill you V1.2 Added Koopa Troopas V1.3 Added more Goombas V1.4 Extended level length V1.5 added coins to the second half of the level V1.6 Made Koopa troopas and goombas to the second half V1.7 added the flagpole! V1.8 added hard blocks V1.9 Added level complete sound effect V2.0 Added a batter flag in 1-1 V2.1 Added Star Coins V2.2 Added better Coins V2.3 added crouching V2.4 added ground pounding V2.5 removed moonwalking V2.6 removed ground pounding with right and left V2.7 the "platform hide" glitch where on screen 17 the ground hides V2.8 added dashing V2.9 fixed the amount of time it is before you crouch if pressing left and right (with the Crouch Timer variable) V3.0 fixed koopa shells V3.1 added coins from item blocks V3.2 added mobil mode V3.3 removed the constant ground pound on mobil V3.4 NEW EPIC TITLE!! Credits @Brad_Games for the engine @pinhead62 For inspiration and title @dgf3 for the level design @dgf3 for Koopa Troopas @dgf3 for Star Coins @dgf3 for the better coins @lospros2009 for some crouching code ideas @dgf3 for crouching code @dgf3 for the particles sprite @brad-games for some particles code special thanks: @dgf3 and @brad_games If you want to remix this follow these steps: To change level design, go to the ground sprite and the background lair sprite and edit the costumes, for goombas and koopas use the Put Enemy At X Y limit distance custom block show the scrollx variable enter the input it says in scrollx except make it positive use mario's Y position to locate the Y pos show the scrollx variable again and go to were you want the enemy to walk to subtract the original X pos from your walk distance and enter that input. For item blocks, the first input is for X pos and second for Y pos. Use the same strategy you used with the enemies. For the 3rd input, enter either 1 or 2. If you put 1, you will get a coin. If you put 2, you will get a 1up. Any other syntax is invalid. For the fourth input, leave it blank. It was supposed to be used, but I made all syntaxes invalid.