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blade circle test (+ test notes)

BLBluStryx8•Created July 23, 2020
blade circle test (+ test notes)
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Description

Just a simple blade circle test out of pure boredom. Actually pretty simple to perform. You can drag Ryan around (as well as resize him with up and down arrow keys) since effect works relative to his scale and position. A few things I noticed about 3.0 while making this (yes I still despise 3.0 to an extent, tho if I'm being honest 2.0 still had some annoying bugs): - Something is almost certainly messed up with vector rendering; if you try to shift some part of a sprite w/ arrow keys, you'll notice that the display can distort/shift the sprite for no reason whatsoever. Absolute pain when making idle cycles. - Lag can obliverate timing of wait blocks, as wait blocks will count down seconds regardless of if the project is running at 20 frames or 0.2 frames. (you can use a dud loop to create a wait 'x' frames block if you need timing accuracy, as they have 1f delay at end of loop). - Through quick testing, Scratch runs at 30fps (using above wait x frames via 'dudloop' to test) - Changing points of a gradient painted vector shape doesn't change the area of the paint effect; handy at times, annoying at other times - Scratch will attempt to make you save a project if you so much as 'See inside' a project; extremely annoying since it means project covers are easily messed up. I know, late analysis, blame me for ditching Scratch for almost a year. Maybe I'll throw all these notes into a fancy presentation-like project if I have the time/effort to. And yes Ryan got a remodel

Project Details

Project ID413413928
CreatedJuly 23, 2020
Last ModifiedJuly 25, 2020
SharedJuly 25, 2020
Visibilityvisible
CommentsAllowed