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Procedural Cave Generator ( Test 2 )

SQsquirrelsRcool•Created July 22, 2020
Procedural Cave Generator ( Test 2 )
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Instructions

Click the green flag to generate a new cave. Press the 1 to show sliders and 2 to hide them. Also, press 3 to reset the sliders. The variables a and b deal with the way the map generation works. ----------------------------------------------------------------------------Can now detect rooms and the edges of those rooms. Use arrow keys to move.

Description

Credits go to Sebastian Lague https://www.youtube.com/watch?v=yOgIncKp0BE The collisions work without using the if touching blocks so it's not laggy at all!

Project Details

Project ID413291953
CreatedJuly 22, 2020
Last ModifiedMarch 26, 2022
SharedJuly 23, 2020
Visibilityvisible
CommentsAllowed