CONTROLS: Computer --------------------------------------------------- WASD or arrow keys to move K or X to sprint/attack W + K or Up + X for special attack L, Z, Up, or W to jump P to dismount Yoshi W or up to enter doors Space for Pause / START Mobile ------------------------------------------------------ Use the joystick to move and jump Run/attack by moving it further Drag off of the edge of the screen for Pause / START World Map ------------------------------------------------ WASD or arrow keys to move Space to enter a level
Latest version: https://scratch.mit.edu/projects/453196254/ Development Studio: https://scratch.mit.edu/studios/25367176/ PATCH NOTES v 1.1.0.1 - decreased loading time KEY ADDITIONS Ice Flower - The ice flower from NSMBW is here! Use it to temporary freeze enemies. - The animations for frozen enemies are indev. Item Storage - You can now use items in your storage while you're on the world map. - Upon starting the game, you get a free ice flower in your storage. Toad Houses - You can now win items using toad houses! - You unlock an item house after clearing 1-3. Language support (indev) - Buttons and text are now translated to the user's language. Other features - New title screen animations! - Brought parity with the Maker engine. Levels can now be developed with the Maker engine. - Music now pauses while the game is paused instead of restarting. - Buttons have sounds now! Bug Fixes - Fixed the Larry boss fight and the magic attacks. - Improvements to physics engine. - Fixed Mario and Luigi's running animations. - Removed a mobile mode softlock that occurred while reading cutscenes. KNOWN ISSUES - You can clip inside walls if a specific trick is performed (this is very easy to do on mobile). - Yoshi can't eat koopa's shells. - Lots of issues regarding physics in the maker, especially underwater. - Level corruption can sometimes occur. Still working on sorting this out. All listed versions are Public Release versions unless listed otherwise. If you find any bugs, or want to leave a suggestion, feel free to comment either here or in the Super Mario Bros. S development studio! Credits: Nintendo owns copyright of many aspects of this project. Mario and many sprites from Nintendo, sourced by The Spriters Resource. Other sprites from @superpi2, @smartwimp4, @iNeverBrokeTheRules, @chungofan11, @jeltemreal, @JAMdude10, @ScratchCat179, @AxlotlX, @20175G22, @stormwindsky, @RoyalCHARLIE, @K00PA_K1D, @MegaDem0, @leonnarvaez, @mior4, AwesomeZack (MFGG), RedChan (MFGG), and WalMaker (DA) Music by Nintendo, @superpi2, @smartwimp4, @RoyalCHARLIE, @leonnarvaez, Joy Sticks, WindWakinLink (Twitter), and Retro Ryone, arranged by @superpi2, @smartwimp4, @iNeverBrokeTheRules, and Joy Sticks, sourced by @superpi2, @stormwindsky, and Joy Sticks. Menu design and title design by @superpi2, @iNeverBrokeTheRules, and @stormwindsky SFX by Nintendo or edited by @superpi2, sourced by @superpi2, @PaulKoning, and @WillWam Gameplay code by @superpi2 Other code by @superpi2, @iNeverBrokeTheRules, @jeltemreal, and @stormwindsky Special thanks to Nathan for the forkphorus JavaScript converter Special thanks to @MrIglooSalad for the music pausing idea #mario #game #platformer #smms